As Objective-C developers, we often forget that we can overload functions by return type. This can often help us create neat APIs. This is best illustrated by an example.
I posted a
wrapper for timer dispatch sources
yesterday. While I was doing it I noticed a discrepancy with GCD. When creating
a timer dispatch source, times were passed as nanoseconds as a
UInt64, but the
dispatch_after() function took nanoseconds as an
Int64. Such things are what
cause hair-pulling and fighting with the type system.
But most of the time we just want to pass times around as
seconds, but we have to convert this to a
UInt64 or an
Int64. It’s a better
idea to wrap these creating methods, and function overloading lets us use the
same descriptive name for these functions with different return types. So, here
is some code which you can put in a playground that demonstrates this:
NSTimeInterval which is a typealias for
Double just to make it
clear that these new functions apply to times.
Note that there are two functions called
nSecs(), but they return different
values. And the strong type system ensures the correct function is used.
dispatch_source_set_timer() uses the
nSecs() -> UInt64 values, and
nSecs() -> Int64 function
This example also demonstrates that we should write functions for such translations, which separates the concerns of creating and transforming values from the use of those values. It’s something that I don’t do enough of, and I encourage you do try and do this where you can.